Contact Us. Upload eBook. Privacy Policy. New eBooks. Search Engine. Unreal Engine 4 Game Development Essentials. It can be used for the development of simple 2D games or even stunning high-end visuals. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them.
Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens.
Style and approach A step-by-step and detailed guide to developing high-end complex Android games utilizing the advanced concepts of Unity.
The golden age of virtual reality is here; take the first step into V. Murray explores some of the topical issues surrounding virtual reality; including V. Building Virtual Reality also grants readers a hands-on approach with the Unity game engine and programming. The example projects and sample C code found in the text are compatible with all SteamVR supported virtual reality head mounted displays that are currently available. This text is the essential survival guide to VR and VR development for any reader.
Author Bio: Jeff W. In his game development career spanning over 14 years, he has worked with some of the world Murray Key features: Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.
Develop V. Find out how to build both standing and seated experiences. Tips on optimizing performance with the Unity Profilers. Explore examples specifically for HTC Vive Controllers and picking up and throwing physics objects, including haptic feedback.
Discover how to build user interfaces for virtual reality, as well as discussing some best practices for V. Written by a games industry veteran who has been a V. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games.
With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them.
From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner.
Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well.
Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in. Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques About This Book Empower your agent with decision making capabilities using advanced minimaxing and Negamaxing techniques Discover how AI can be applied to a wide range of games to make them more interactive.
Instigate vision and hearing abilities in your agent through collider based and graph based systems Who This Book Is For This book is intended for those who already have a basic knowledge of Unity and are eager to get more tools under their belt to solve AI and gameplay-related problems.
If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development.
More info See in Glossary and physics. The visual aspects of the Unity Editor including cameras A component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary and lighting. Simulation of 3D motion, mass, gravity and collisions A collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion.
More info See in Glossary. Specific information for the many non-desktop and web platforms you can make projects for with the Unity Editor.
Unity Answers or Unity Forums - here you can ask questions and search answers. Unity Learn - step by step video and written guides to using the Unity Editor. Unity Ads Knowledge Base - a guide to including ads in your game. Asset Store help - help on Asset Store A growing library of free and commercial assets created by Unity and members of the community.
Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info See in Glossary content sharing.
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