The sims 2 compare




















With Makin' Magic , children can age to adult by using a charm, but their appearances are chosen randomly and may change completely. All Sims age and eventually die, but only on the lot that is being played.

Sims from other families will not age. Some life states do not age. All Sims age, on and outside lot, which can be changed in game options. Lifespan, aging, and age duration can be customized in game options. All Sims in all worlds age at the same time, unless changed by the player. Teens and older have one of 5 aspirations additional 2 aspirations are added in Nightlife , which affect their Wants and Fears. Toddlers and children aspire to Grow Up.

Secondary aspirations introduced in FreeTime. Aspirations return: teens and older Sims can choose one of twelve aspiration types, most of which have two or three variations that act like a Lifetime Wish. Children have four aspirations, with only one variation each. Toddlers don't have aspirations. Chance cards will force career change when at the top level of a career. Other chance cards may rarely emerge, giving out skills or money, or sometimes having no effect. Chance cards rarely appear and some have almost no effect on the job except for changing careers as in The Sims , and cause various moodlets.

Chance cards appear occasionally, on any career level and have an effect on the Job Performance. Some also give various moodlets. Buildings limited to 2 floors. Basements, foundations and lofts not possible. Basic roof pitch selector. Buildings limited to 5 floors, or 4 with foundation.

In expansions after University , this can be changed to up to 15 floors without foundation using cheats. Buildings with foundation can have basements incorporated into them.

Lofts theoretically possible. Roof pitch can be changed first in the cheat console in Pets , and later Mansion and Garden Stuff , where a roof pitch changer is added. Various roof types like pagoda and dome are added via expansion packs. Same as The Sims 2. In addition, basements were included in the World Adventures expansion patch, with 4 floors.

The maximum building height is 5 floors, though there cannot be any full walls on the 5th floor. Foundations also don't count as a floor. Basements were added in Patch 15 , and can be 4 floors deep. Roofs are more easily modifiable, allowing for better utilization of attic space and more customization. Babies are objects rather than Sims. Young adult stage, added in University , is optional.

Same as The Sims 3. Toddlers returned in Patch Family structures are not clearly defined. Marriage does little more than move a Sim into the lot and there is no scope to break up. Family structures very clearly defined, including family trees. Marriages and unions the same-sex equivalent also defined and can break up, most often triggered through infidelity. Sims collect visible memories and invisible memory markers for use in gossip.

Memories returned in Patch 22 , now with screenshots and fully customizable, as well as sharable online. Memories can be collected, but are optional. The player can choose whether or not the game prompts them to capture a memory. All neighborhoods are the same and pre-designed. Additional neighborhoods can be made if an expansion pack is installed.

Later expansion packs add sub-neighborhoods also pre-designed and added automatically, cannot be removed. Additional neighborhoods built from scratch may be created and added to the menu screen. Additional pre-designed neighborhoods that come from other expansion packs are Riverblossom Hills , Desiderata Valley , and Belladonna Cove.

Some expansion packs add the option of attaching sub-neighborhoods, pre-designed or built from scratch, to the main neighborhood. Player-created worlds can be created by using Create a World tool. Riverview is available for free download. Only Townie -type NPCs are interactive. All other NPCs e. All NPCs are interactive and they will be replaced if something causes them to give up their roles.

Random phone calls pranking or giving out money. Couples will occasionally get a phone call asking if they want to adopt a baby. Phone will also ring to announce Sims being fired from their job. Other Sims never call. No prank or money calls, but friends and acquaintances may call at random.

With Nightlife , Sims that were met in gatherings can tell other Sims about how fun the night was, thus random contacts may call up to ask those Sims out.

Sims with less than 2 Nice points can make crank calls. Friends may call at random, opportunities also come via phone calls. Teens may pull prank calls if Generations is installed. Friends occasionally call to chat, ask to hang out or invite the player's Sim over.

In Patch 19 , Sims that know the player's Sim can invite them to an event. For example, a child Sim may call another child for a playdate. No pregnancy, babies can simply appear after user says yes to random "Should we have a baby?

No genetics other than skin color are passed down. Personality for children is randomly generated. Try for baby may lead to 3 day pregnancy for adult female Sim who is not within 5 days of transition to elder, genetic traits are passed down from both parents. Alien abduction via telescope may lead to 3 day pregnancy for adult male Sim who is not within 5 days of transition to elder. Alien pregnancy returned in The Sims 3: Seasons.

Same as The Sims 2 and The Sims 3. Alien pregnancy returned in The Sims 4: Get to Work. Household accounts screen can be accessed, showing income and expenditure over past 3 days and current day. When a child in the family has failing grades, all children are taken away by a social worker unless they're at school , and other families may adopt them. Sims with failing grades are never taken away to Military School or by the Social Worker.

In fact, they never actually have to go to school. However, players cannot choose an extra trait when they age up. If Generations is installed, they will be grounded. School grades now function like career levels. Some Aspirations require for the child to complete the age state with the "A" grade. Failing school doesn't bring any downsides besides negative moodlets. Children and teens go to public or private school. Teens can apply for scholarships and move out to a college, which transitions them to the Young Adult life stage in University.

Additionally, 18 skills added from expansion packs and 4 skills added from The Sims 3 Store. Additionally, 21 skills added from content packs. Teens and older can gain skills; children and toddlers can only learn skills exclusive to their age group. No days of the week, weekend, or days off work or school Sims would not be fired for skipping work provided they did attend the following day.

Sims cannot quit a job unless they get fired or get a different job. Children and Teens have the weekend off from school. Able to call in sick to work, or call work to quit. Elders can call in to retire. Same as The Sims 2 , except Sims cannot call in sick to work, unless The Sims 3: Seasons is installed but Sims can still miss work at the expense of work performance.

With some patches, Sims can take up to 5 unpaid days off work. Whims are short-term and may disappear or be cancelled by the player. Goals are linked to Aspiration and remain until they are fulfilled. No fears. When playing in bed, a dialog box may appear giving the couple the option to have a baby. The term is used for the first time. Having WooHoo for the first time will trigger a cinematic and a memory. When done in public, Sims will react to it. There is also an interaction called "Try for baby" that is similar, but carries a chance of conceiving of a pregnancy if it is successful.

Both Sims no longer need to be relaxing on the bed for the interaction to appear. Glasses may be taken on or off, other accessories are determined by Sim's outfit.

Bon Voyage and every EP after introduces user control of jewelry. Shoes come with bottoms or one-piece outfits, and are uncustomizable. All accessories, jewelry and shoes may be customized. Hats and head accessories are attached to hairstyles. Same as in The Sims 3 , with the exception of hats and head accessories, which are now separate from hairstyles.

Sims' personalities determined by 25 Personality Points placed in 5 different categories. Players are not required to use all points. Same as The Sims , except Aspirations were added, and all points must be assigned to a category. Personality Points and Aspirations are no longer used, instead replaced with a new trait system allowing players to give their Sims a unique and more realistic personality.

Universal Conquest Wiki. Additional neighborhoods built from scratch may be created and added to the menu screen. Teens and older have one of 5 aspirations. Toddlers and children aspire to Grow Up. All Sims except babies have 4 wants and 3 fears. The University expansion pack allows teen Sims to add up to 2 wants by attending college. Family structures are not clearly defined. Marriage does little more than move a Sim into the lot and there is no scope to break up.

Family structures very clearly defined, including family trees. Marriages and unions the same-sex equivalent also defined and can break up, most often triggered through infidelity. No days of the week, weekend, or days off work or school Sims would not be fired for skipping work provided they did attend the following day. Children and Teens have the weekend off from school.

Able to call in sick to work or quit. Sims will be fired if they miss too many days of work. PlumbBob color reflects precise mood: optimum is green, worst is red. No pregnancy, babies can simply appear after user says yes to random "Should we have a baby? Try for baby may lead to 3 day pregnancy for female Sim, genetic traits passed down from both parents and grandparents. Household accounts screen can be accessed, showing income and expenditure over past 3 days and current day.

Buildings limited to 2 floors. Basements, foundations and lofts not possible. Variable roof pitches. Buildings limited to 5 floors, or 4 with foundation. Buildings with foundation can have basements incorporated into them. Lofts theoretically possible.



0コメント

  • 1000 / 1000